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Devlog
Dev log 9
May 27, 2019
by
Jelly Trip Games
Mjaor upheaval in the code. Fixed the screams so they only activate on a certain velocity and wont scream all the time. Added a change view for a 2 second period on the E key Reworked the ball mechani...
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Dev Log 8
May 17, 2019
by
Jelly Trip Games
Characters made a little brighter to make them easier to see. Other colour maps will be made later for these eventually Changed the jump mechanic as the old one sucked and could produce a double jump...
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Dev log 7
May 09, 2019
by
Jelly Trip Games
So as mentioned the previous models were only placeholders and they did a fine job. The pack they came from however is not free so rather than spend money on a game that isnt generating any income, We...
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Dev Log 6
May 05, 2019
by
Jelly Trip Games
Reworked the murder mode UI to include a timer and a flashing murder mode message. Still got a bug that only manefests with the blood decals offset in the cubed levels. Works fine on the plane levels...
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Dev log 5
May 04, 2019
by
Jelly Trip Games
Bug fixes mainly in this one and a massive refactor of the code. Added MURDER MODE! More to come...
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Dev log 4
May 03, 2019
by
Jelly Trip Games
Added waterfall push mechanic Added new game mechanic (goal orientated) Added basic tutorial levels. Improved ball mechanics,...
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Dev log 2
May 02, 2019
by
Jelly Trip Games
Lots of refactoing of code to put things where they should be. Fixed some things that got broken in the refactor so reloading works. Bug at the moment in the growing size of the sphere the people atta...
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Dev Log 3
May 01, 2019
by
Jelly Trip Games
So Quick flash update on this one as the bug that was left behind was simply applying the growth to the sphere colliders radius but it was the diameter that was being added. Simply dividing by 2 corre...
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Dev Log 1
April 30, 2019
by
Jelly Trip Games
1
So bugs fixed Collisions now work correctly on all models. Score now correctly displays Map added although needs design work, Should be bug free and working as intended. On to level design and if time...
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